This was my final project for Game Art and Design program at Centennial College. For this environment I used CryENGINE 3. It was my first time using this game engine so it was challenging, but I had a lot of fun creating this room. I used 3ds max 2012 for low and high poly modeling, unwrapping and baking normal maps. Then I moved to Adobe Photoshop CS5 for texturing and after it was done I put everything together in CryENGINE. It took me about 8 weeks to finish this project and learn how to work with the Sandbox Editor.
Concept art that I used was done by BioWare / LucasArts and can be found at http://www.swtor.com/media/concepts/jedi-starship-0